Making sure you manipulate this and taking HUGE risks gambling your best items in the desired slots hoping to get more is how the best runs are bread. It seems that early game 1-4 losing your safety increases loot and on mission 5 killing the boss gives 8 loot and if you can't kill it you only get 1. You also need to be lucky with your (un)desired slot discoveries and the start rng. Get Dr.All you need to do is fill the screen with projectiles that freeze and pushback and deal tons of damage so it's all about having like 6~ projectiles, as much +dmg as you can get, 1 good freeze and knockback, 1 good main projectile and then bounce/pierce depending on your main projectile. Now that you have read all this you can enjoy yourself with the priorly mention Clockwork Survivors demo or just nab both of our games for a lovely -80% off for this creators day. A small update cleaning up things, some balance and with potentially a new type of enemy should hit the stores in the near future.Īfter that patch and the release of our other project Clockwork Survivors on android(also a pc game) will tell which direction our work will flow into. Something we have not forget nor will forget, as a first released game does. We love the game and feel it has so much more potential to be iterated on. The future of DPSWTF is something we have been talking quite a bit about internally. Fingers crossed they will be released in the near term. Now the week is nearing its end(work wise, still a lot of fun time left) and we have successfully posted both games as under review. Cue us dropping everything we had going on to get both of our released games into an Epic ready state, luckily for us Epic on one week of hardcore working seems to be a functional and well put together environment to release games, so most things went down without a hassle. For us it came out from nowhere an email dropped in my inbox stating Epic Store was letting in anyone to release their game in the same way steam was as of that moment. This week has been a full on chaos at our small studio.
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